Pokemon Gold/Silver

  • Game Freak

  • Formatvideo Game
  • TypeAction / Puzzle
  • SystemHandheld

Pokémon Gold and Silver versions are probably my favorite previous-gen Pokémon games in the entire series.  While the formula didn't need to stray too far from home, the multiple enhancements the game offered makes these entries some of the best, for sure.

100 new Pokémon await to be discovered!!
Treesen Hauser
Taking place three years after the adventures in Red/Blue and Yellow, Pokémon Gold and Silver takes us to a new region known as Johto, where new gyms and 100 new Pokémon await to be discovered.

The game starts as expected; your mother gives you some things, you meet up with Professor Elm, you're given a starter Pokémon, and you're sent on an errand. Upon successfully completing it, Elm give you the Pokémon you chose. Then your adventure really begins. One of the things your mother gave you at the beginning is a new accessory called the PokéGear, which is a multi-device that can be used to make calls, listen to the radio and check a map. Occasionally, trainers you battle might ask for your number for a rematch or you'll be asked to call the Professor when something happens. The radio has purposes too, especially later on in the Jotho journey.

The best part about the game happens after you've defeated the Elite Four and the league Champion for the first time; you're given a pass to board a ship that brings you to Kanto, or in layman's terms, the region where Red and Blue took place! This adds hours of life to the game, and your real challenge in the game doesn't open until you've revisited every gym there. And those final moments are some of the most memorable in the whole game, if not the entire series.

The majority of the gameplay remains the same as it was in Red and Blue. In Pokémon Gold and Silver, players free-roam in an overhead view of the region, where players will navigate from one city to the other completing various tasks and battling gym leaders and other trainers. Often there will be tasks that are required to complete in order to move on to the next town, such as collecting a certain item or defeating a gym leader. While in battle, players must use strategy in order to defeat the other trainers' Pokémon. Players must take power levels, types, weaknesses and attacks into consideration in order to win in battle. Unlike the previous installment, in this game you're allowed to attach certain items to Pokémon to assist in battle, such as Berries that will heal Pokémon after being injured in a fight.

Some items can improve attack types, power stats and more when used in battle. An important aspect to the games involve "catching 'em all," which absolutely requires trading in order to completely and legitimately fill up a player's PokéDex--an electronic catalog with information on every single Pokémon. Players may trade with other copies of Gold, Silver, and Crystal. Players can also trade with Red, Blue and Yellow, but only under certain conditions; neither Pokémon in the trade can have items attached, neither Pokémon can have moves that cannot be learned in Red/Blue/Yellow, or Pokémon that cannot be obtained in previous games. For example, a player cannot trade a Sentret or a Hoothoot to Pokémon Blue, nor can a trainer send over a fire-type that knows a newly introduced move such as Flame Wheel.

When Pokémon Gold and Silver released at the end of the year 2000, Pokémon was still at a fever pitch. The show was still popular among my friends, I still enjoyed the animated films and we all were a bit too crazy over the trading card game. Needless to say, we were all ready for these games!

Review by @TreesenHauser

Pokemon Gold and Silver - Gameplay Gameboy Color
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Pokemon Gold and Silver -Commercial
  • Game Freak

  • Formatvideo Game
  • TypeAction / Puzzle
  • SystemHandheld
  • Tetris DX is a Game Boy Color game that is backwards compatible with the original Game Boy. It was released in Japan on October 21, 1998, in North America on November 18, 1998 and in Europe and Australia in 1999.

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