Atic Atac

  • Ultimate

  • FormatVideo and Arcade
  • TypeArcade Adventure
  • SystemMicrocomputer

Released in 1983 'Atic Atac' was Ultimate's second 48k game. 

Compare 'Atic Atac' to other games that came out at the same time and you'll see how far ahead of the competition!
The Grand
Wizard Melkhior 

Previously they'd released 4 16K titles ('Jet Pac', 'Cookie', 'Tranz Am' & 'Pssst') and the mega hard 'Lunar Jetman' for the 48K machine ( I can still do no more than put the bomb on the back of the rover before being twatted about the screen by the flying about things!) This next release was arguably the best one yet and one of the first computer games I ever had a go on, when I visited my school mate, Neil Anderson's house. He'd invited me round so I could see what all the fuss was about with these new colour home computer thingys.

In 'Atic Atac' had to find the broken up parts of the golden 'A.C.G.' key and escape from the haunted castle, of which the front door was locked shut. You are given the choice of 3 characters to play, a Knight, Wizard and Serf. Each one armed with their own specific weapons, individual movement types and use of one set of secret passages. There were seemingly indestructable major baddies who, you soon discovered, could be scared off by picking up a specific object.

On loading the game you were greeted by a brilliant loading screen based on the cover art. The graphics were great, the in game sound was great, it really was like having an arcade game in your house. Sadly there was no tune though, Ultimate only started adding music with their next release that was 'Sabre Wulf' (which some complained was just 'Atic Atac' in the jungle, which it sort of was really!)

The only annoying thing, for me, was the layout of the keys. They were the annoying Q,W,E,R and T layout, which, unexplainably, the Stampers at Ultimate seemed to favour. Give me Q,A,O,P and SPACE anyday! That layout took some getting used to! Oh and remember, don't eat the food unless you have to! It doesn't come back once it's gone!

Compare 'Atic Atac' to other games that came out at the same time and you'll see how far ahead of the competition Ultimate really were. They really did add that extra pazazz to their games with their attention to detail, like the cooked chicken in 'Atic Atac' which showed how much energy you had left by reducing down to the bone as your character succumbed to his injuries that had been inflicted by the various witches, ghosts, bats, monks and spiders in the castle. The polish that they mixed into the pot before deciding that the game was ready for release really put them at the head of their game back in 1983, which they managed to maintain until the astounding double release of 'Knight Lore' and 'Underwurlde'. They would never hit those heights again with a slow but steady downward slide ('Alien 8'? Really it WAS just 'Knight Lore' in space) that ended in them leaving Spectrum games and passing on the Ultimate duties to staff who never managed to capture the magic of the games Tim and Chris Stamper wrote themselves.

Review written July 2014 by The Grand Wizard Melkhior at the Ultimate Play The Game Fan Page: http://tinyurl.com/oorb6f7

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Loading Atic Atac with OTLA

  • Ultimate

  • FormatVideo and Arcade
  • TypeArcade Adventure
  • SystemMicrocomputer

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