Moon Cresta

PC
  • Nichibutsu

  • FormatArcade
  • TypeShooter
  • SystemArcade

Hi kids! Who wouldn’t want to play a game that claims ‘You can get a lot of fun and thrill’ on the attract screen? Moon Cresta is a 1980 multi stage shooter,  kind of in the style of ‘Gorf’ and ‘Phoenix’.

The musical explosion and bullet sounds are great, as are the nice little monophonic tunes that introduce a new life
Shaun Holley

There’s no mothership to destroy, but there’s ten levels of blast-tastic fun and possibly the world’s first docking stage. 

On stage one and two you are attacked by hairy eyes. They split in half when shot, and their attack patterns are quite unpredictable, as are those of all the enemies in this game. This makes the action challenging even today. Stages three and four feature eight mean dudes on loan from ‘Galaxian’. When these are dispatched you are presented with the docking stage. 

If, by a slim chance, you have made it this far with your first single-shot rocket, you can dock this onto rocket two, giving you a three-shot beast. Rocket three will grant you an additional two shots, but it is very difficult to get to the second docking area with your original two ships in tact. Now it’s on to the Transformer face level. The last couple of these have a nasty habit of disappearing for a second or two, so keep moving and be careful out there. Stage seven hurls pairs of meteors at you. 

Stay just off-centre of the screen and move outwards firing the second they appear. Then you can have another go at docking. I’ve always thought that this bit is quite easy: I find you rarely need to use your thrusters to control descent. The last two levels feature what the promotional flyer says are ‘atomic piles’, which thankfully is not some ailment caused by sitting on too many cold floors. They look like wall plugs that plummet down on you at tremendous speed. Finish that bit and the game thinks you are ‘Far out!’. You then loop back to the beginning. 

I have to mention the excellent sounds in Moon Cresta. The musical explosion and bullet sounds are great, as are the nice little monophonic tunes that introduce a new life or reward correct docking. Just hearing those bleepy tunes wraps me up in warm cuddly duvet of nostalgia. Moon Cresta was officially succeeded by the equally excellent ‘Terra Cresta’, which had moved on with the times but had retained the multi-stage rocket mechanism. 

Last thing – it’s well worth checking out the brilliant flyers (EU and USA) for the game at The Arcade Flyer Archive.

Review by Shaun Holley

Gameplay- Moon Cresta
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Gameplay- Moon Cresta

  • Nichibutsu

  • FormatArcade
  • TypeShooter
  • SystemArcade
  • Night Slashers is similar to Capcom's Final Fight series, which is an archetypal side scrolling beat'em-up game. One, two or three players/characters move from left to right through each level (most of which are split into three or more scenes), fighting with the enemy characters who appear, until they reach a confrontation with a stronger boss character at the end of the level.

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  • Terra Cresta is a vertically scrolling shoot 'em up. The player controls a ship, initially with limited firepower. Numbered pods appear containing further parts of the ship that will increase firepower.

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