Born in 2001
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Rez was an on-rails shooter released by Sega for the Dreamcast and PS2 in 2001. Rather than being just a simple shooting game, Rez was presented as a musical experience, with the player's actions affecting the soundtrack as well as their score.
Not only would the enemy explode in rhythm, but the character and the computerized world around it would pulse in time to the beat.
Set in an overpopulated, crime ridden world, the game takes place within 'Project-K', a system used to resolve society's problems. At the core of this network is a computer named Eden, who sits and gathers information. Unfortunately, Eden has become self aware and decides to shut down, putting the world in jeopardy.
Diving head first into the computer's interior, the player controlled an unnamed avatar, flying through the network and shooting down any viruses or firewalls on their way to find Eden and reboot the system. After each level a boss fight would ensue, with each boss' strength reflecting your current score.
Instead of a health bar, the avatar evolved and devolved into different stages. Missing enemies would cause the avatar to gradually shrink into a ball, whilst shooting them down made the character grow to resemble a person.
Rather than just altering the music, the player became part of the music, their actions adding to the track on each level. Enemies would make a variety of satisfying sounds as you targeted and subsequently destroyed them in rhythm, complementing the Techno soundtrack. The visuals were also suitably futuristic, with each level having a different network inspired theme reminiscent of Tron. Not only would the enemy explode in rhythm, but the character and the computerized world around it would pulse in time to the beat.
Though only five levels long, Rez was unique enough to leave a lasting impression on those who played it, with an HD version released in 2008 for the Xbox 360.
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Paint the town in your colours!!
Grab your skates and paint and hit the city streets!