Born in 1994
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Developed by Sega, Clockwork Knight was a platformer released for the Saturn in 1994 in Japan, and six months later in 1995 to coincide with the console's launch in Europe and America. Before Buzz and Woody sprang to life in Toy Story, Pepperouchau and his toy friends were taking over the house in Clockwork Knight.
Playing this for the first time was mind blowing when comparing it to games on the MegadriveThe game starts with a clock striking midnight, and a room full of toys being woken by the princess who lives inside the clock. After the princess is stolen, it's up to Pepperouchau, the clockwork knight, to save her. Armed with a key shaped sword, Pepper had to rush through two bedrooms, the kitchen and the attic, jumping across obstacles and fighting off a variety of toys standing in his way. Every third level was a boss fight, which included a transformer, a chef squeaky toy and a doll wearing a tuxedo and monocle for some reason.
Stuart Richards
Being one of the first 32-bit games available on console, clockwork knight showcased the Saturn's graphical capabilities in comparison to the many 16-bit platformers on the Megadrive. The game looked great and the level design was awesome. Pepperouchau climbed building blocks, slid across kitchen counters and balanced on model trains in his goal to save the princess. The music was memorable too, with a lot of jazzy, upbeat tunes to add to the wacky setting.
Playing this for the first time was mind blowing when comparing it to games on the Megadrive. Whilst the game play wasn't really anything new, the setting and tone made it fun. As Pepperouchau valiantly fought off a giant floating television using a pot full of pencils, Clockwork Knight gave an early glimpse of the quirkiness, creativity and great visuals seen in future Saturn games.
Review by - Stuart Richards
Clockwork Knight: Saturn Gameplay
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Clockwork Knight: Saturn Gameplay
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Sega
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