Born in 1993
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- FormatVideo Game
Developed by Sensible software in 1993 for the Amiga, Cannon Fodder was soon ported to a number of systems including the Megadrive, SNES and Atari ST.
Jools and Jops were the first to be despatched to the front line and would soon be joined by Stoo (my favourite) and RJ.
Leading a small team of soldiers armed with machine guns and grenades, the player would guide their squad across a variety of different terrain.
Presented in a top down perspective and using a point-and-click interface to move and shoot, each level could be completed by achieving various military objectives such as killing enemies and destroying buildings. A single shot would be enough to dispatch an enemy, however a bullet in turn would be enough to ensure your soldiers would meet the same fate. And when they were gone, they were gone for good...
Jools and Jops were the first to be despatched to the front line and would soon be joined by Stoo (my favourite) and RJ. Whilst many attempted to keep these four alive and mould them into steely veterans across 23 levels to the game's completion, few ever succeeded.
Any soldiers lost in service were given suitable burial on the main screen and replaced by a new recruit. If not careful, one could find themselves greeted by a hill full of crosses as the casualties racked up over time. A sad sight indeed, but enough to urge the player to continue on and prove that their deaths were not to be in vain!
Upon its release, the game earned its fair share of criticism with its cute characters dying grisly deaths, and for its controversial use of the poppy. However most saw past this and praised Cannon Fodder for its slick graphics, responsive game play, catchy music and thought provoking anti-war message.
Review by Stuart Richards
- FormatVideo Game
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