Gods

PC
  • Accolade

  • FormatVideo Game
  • TypeFighting
  • SystemMicrocomputer

Playing as Hercules, you had to fight your way through a side-scrolling platform city created by the Gods, clearing the streets and temples of any invading monsters.

Having played the Megadrive version, I recall the soundtrack as being among the best on the console.
Stuart Richards

If successful, the Gods had agreed that Hercules would become one himself and join them in Olympus. Developed by the Bitmap brothers, Gods made its debut on the Amiga and Atari ST in 1991 before moving to consoles. 

Beginning the game, you would be armed with only throwing knives and an inventory containing four empty slots. A variety of monsters, traps and puzzles would impede your progress across the three worlds, and four guardians would also appear in the form of boss fights.
 
After completing each level, Hercules would summon a shopkeeper, who you could purchase a variety of weapons from such a spears, fireballs and even a deadly pet eagle! Originally released on the Amiga, the levels had no music, which was only added to the console ports. Having played the Megadrive version, I recall the soundtrack as being among the best on the console.
 
Noted for its innovative game play and stunning graphics, Gods will probably be most remembered for its extreme difficulty. This game was tough! With unforgiving AI that adapted to the player's skill, trial and error was common, with not only dexterity but good memory being key to success. 

In fitting with the Hercules' objective, anyone who completed this game (without cheats!) could truly ascend to the ranks of God-like players!

Review by Stuart Richards

Amiga Gameplay: Intro to Gods
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Amiga Gameplay: Clash of the Titans Trailer

  • Accolade

  • FormatVideo Game
  • TypeFighting
  • SystemMicrocomputer

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