Zork II - The Wizard of Frobozz

PC
  • Infocom

  • FormatVideo
  • TypeText Adventure
  • SystemMicrocomputer

No action, no slick graphics, no sound effects, it was all in your head. The quality of text adventures (Or interactive fiction, as some use to call them) depended on the parser, which enables you to communicate with the game. 

The golden age of text adventures. There was a time I loved them.
Coen Velden.

Most of those were able to recognize two word commands only, but the Infocom parser was far superior, you could string multiple commands into one sentence, and then watch what happened. 

One of my faves was Zork II: The next step downward to danger. You had to use your brains and imagination to solve the puzzles, you had to think logical (and sometimes not so logical) to get out of situations, into new locations, and finally end the game. The best thing (for me) about adventures was, I was physically involved in the game. To get anyway far, you had to draw a map. So there I was, sitting at my desk, pen & paper at hand, drawing each location and connection, making little notes... great memories.  I don't remember if I ever made it through, maybe I should try this again and finish the game. 

Review by - Coen Velden

Zork II - The Wizard of Frobozz - Speed run
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Media Histories at MIT: Zork, an early text adventure game

  • Infocom

  • FormatVideo
  • TypeText Adventure
  • SystemMicrocomputer

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