Born in 1985
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Space was an odd place in the 80s. It was full of the most bizarre, hostile creatures and it was down to us adolescent humans to clean up the galaxy.
However your attack fairs, you'll be awarded a rank, usually mildly scathing, which encourages improvement on the next run.
Andy Pryer
Glass (an acronym for Game Lords Alien Strike Simulator) takes the fight to them for a change as the player assaults a series of their dreadful bases.
There are three bases to attack comprising of literally hundreds of levels to work though, all viewed from the commanding view of the cockpit. Although they are all based on just a few concepts, the addition of new enemies and craft keeps things fresh.
The variety of mini stages include navigating through an alien city (reminiscent of Deathrace), blasting a wide range of enemies over the planet's surface and engaging enormous enemy battleships and stripping the weapons off with your cannon. Each of these is enhanced hugely by the visuals.
The graphical capabilities of the plucky spectrum have been stretched to the limit here and the programmer, Paul Hargreaves, has used every trick in the book to make the adventure visually engaging. However your attack fairs, you'll be awarded a rank, usually mildly scathing, which encourages improvement on the next run. The game is so huge, that it's best played little and often to avoid too much repetition, but as a straight-up blaster and a demo of what the speccy can do, it's tough to beat.
Review by Andy Pryer @clammylizard
Glass Full Game - ZX Spectrum
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Glass - Gameplay - ZX Spectrum
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Quicksilva
- FormatArcade & Video Game
- TypeShooter
- SystemMicrocomputer
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